Fiveable

๐Ÿ“ฃMarketing Strategy Unit 5 Review

QR code for Marketing Strategy practice questions

5.4 Blue Ocean Strategy and Market Creation

๐Ÿ“ฃMarketing Strategy
Unit 5 Review

5.4 Blue Ocean Strategy and Market Creation

Written by the Fiveable Content Team โ€ข Last updated September 2025
Written by the Fiveable Content Team โ€ข Last updated September 2025
๐Ÿ“ฃMarketing Strategy
Unit & Topic Study Guides

Blue Ocean Strategy is all about creating new market spaces instead of fighting in crowded ones. It's like finding a secret beach instead of battling for towel space on a packed shore. This approach aims to make competition irrelevant by offering something totally new and valuable.

The strategy uses tools like the Four Actions Framework to rethink what a business offers. It's about asking what to add, drop, or change to stand out. This helps companies break free from the usual trade-offs and create unique value for customers.

Strategic Frameworks

Blue Ocean and Red Ocean Strategies

  • Blue Ocean Strategy involves creating uncontested market space by offering innovative value propositions that make the competition irrelevant
  • Focuses on creating and capturing new demand rather than competing for existing customers in crowded markets
  • Aims to break the value-cost trade-off by simultaneously pursuing differentiation and low cost
  • Red Ocean Strategy involves competing in existing market spaces where industry boundaries and competitive rules are well-defined (traditional markets with fierce competition)
  • Companies in red oceans often engage in head-to-head competition, leading to commoditization and price wars that erode profit margins

Four Actions Framework and Strategy Canvas

  • The Four Actions Framework is a tool used in Blue Ocean Strategy to reconstruct buyer value elements and create new value curves
  • Consists of four key questions: Which factors should be eliminated, reduced, raised, or created?
  • Helps companies break the trade-off between differentiation and low cost by identifying opportunities to eliminate or reduce overserved factors while raising or creating underserved ones
  • The Strategy Canvas is a diagnostic tool used to visually depict the current state of play in a market and a company's relative performance across key competing factors
  • Helps identify where the competition is currently investing and the factors an industry competes on in products, services, and delivery

Innovation Approaches

Value Innovation and Market-Creating Strategies

  • Value Innovation is the cornerstone of Blue Ocean Strategy, focusing on making the competition irrelevant by creating a leap in value for buyers and the company
  • Involves pursuing differentiation and low cost simultaneously to open up new and uncontested market space
  • Market-creating strategies aim to unlock new demand by identifying and satisfying unmet customer needs or addressing nonconsumption
  • These strategies often involve creating new product or service categories that redefine industry boundaries (Cirque du Soleil revolutionizing the circus industry)

Disruptive Innovation

  • Disruptive Innovation is a process by which a product or service initially takes root in simple applications at the bottom of a market and then relentlessly moves upmarket, eventually displacing established competitors
  • Disruptive innovations are often simpler, more convenient, and less expensive than existing solutions, appealing to new or less-demanding customers (Netflix disrupting the video rental industry)
  • Established companies often overlook or dismiss disruptive innovations because they don't meet the needs of their most profitable customers, creating opportunities for new entrants to gain a foothold

Target Markets

Noncustomers and New Demand

  • Noncustomers are potential customers who are not currently consuming a company's products or services, often because existing offerings are too expensive, complex, or inaccessible
  • Blue Ocean Strategy emphasizes the importance of looking beyond existing customers to unlock new demand among noncustomers
  • Three tiers of noncustomers: soon-to-be (on the edge of the market), refusing (consciously choosing against the market), and unexplored (in distant markets)
  • By understanding the commonalities across noncustomer tiers, companies can identify new demand and create offerings that convert noncustomers into customers (Nintendo Wii expanding the video game market to casual gamers and families)
  • Focusing on noncustomers allows companies to create new market spaces and achieve rapid growth by tapping into previously untapped demand