Repeated games add depth to strategic interactions, allowing players to consider past behavior and future consequences. This complexity enables cooperation in scenarios where one-time interactions might lead to selfish choices.
The Folk Theorem is a key concept, stating that patient players can achieve any reasonable outcome in infinitely repeated games. This broadens our understanding of possible equilibria and highlights the importance of long-term thinking in strategic situations.
Impact of Repeated Interactions
Repeated Games and Strategic Complexity
- Repeated games involve multiple iterations of the same game allowing players to condition their strategies on past behavior
- Shadow of the future influences current decision-making in repeated games by considering potential future interactions
- Strategies in repeated games incorporate elements such as punishment, forgiveness, and reciprocity
- Discounting future payoffs affects the relative importance of short-term gains versus long-term cooperation
- Higher discount factors increase the value of future payoffs
- Lower discount factors prioritize immediate gains
- Repeated interactions can lead to cooperative behavior even in games where defection dominates in one-shot scenarios
- Example: Infinitely repeated prisoner's dilemma demonstrates how cooperation can emerge over time
Complexity and Examples in Repeated Games
- Players can use more complex strategies in repeated games compared to one-shot games
- Tit-for-tat strategy (cooperate initially, then mirror opponent's previous move)
- Grim trigger strategy (cooperate until opponent defects, then defect forever)
- Infinitely repeated prisoner's dilemma serves as a canonical example for studying repeated interactions
- Players: Two suspects
- Actions: Confess (defect) or remain silent (cooperate)
- Payoffs: Determined by combination of actions chosen by both players
- Other examples of repeated games in real-world scenarios
- Business partnerships with ongoing transactions
- International trade agreements with multiple rounds of negotiations
- Repeated auctions in online marketplaces
Cooperation in Repeated Games
Factors Influencing Cooperation
- Discount factor represents players' patience and probability of future interactions
- Higher discount factors increase likelihood of sustained cooperation
- Lower discount factors may lead to short-term thinking and defection
- Trigger strategies enforce cooperative behavior through punishment threats for deviation
- Grim trigger (switch to permanent defection after any deviation)
- Tit-for-tat (mimic opponent's previous action)
- Folk theorem states any feasible and individually rational payoff can be sustained as equilibrium in infinitely repeated games if players are sufficiently patient
- Indefinite repetition increases likelihood of cooperation compared to known finite repetitions
- Backward induction in finite games can lead to unraveling of cooperation
- Uncertainty about game end maintains cooperative incentives
Monitoring and Credibility in Repeated Games
- Subgame perfection analyzes credible threats and promises in repeated games
- Ensures strategies are optimal in every subgame, not just the overall game
- Eliminates non-credible threats that players would not carry out if tested
- Monitoring and information structures affect ability to detect and punish deviations
- Perfect monitoring (players observe all past actions)
- Imperfect monitoring (players receive noisy signals about past actions)
- Renegotiation possibility impacts credibility of punishment threats and cooperation sustainability
- Players may be tempted to forgive deviations and restart cooperation
- Renegotiation-proof equilibria must be resistant to this temptation
Equilibrium Outcomes in Repeated Games
Folk Theorem and Payoff Sets
- Folk Theorem characterizes Nash equilibrium payoffs in infinitely repeated games with patient players
- Feasible payoff set represents all possible average payoffs achievable through different stage-game action combinations
- Convex hull of all possible stage-game payoff vectors
- Minmax payoff for each player represents lowest payoff other players can force upon them in stage game
- Where is player i's minmax payoff, is player i's action, and are other players' actions
- Individually rational payoff set consists of feasible payoffs giving each player at least their minmax payoff
- Where V^ is the individually rational payoff set, is the feasible payoff set, and is player i's minmax payoff
Applying the Folk Theorem
- Folk Theorem states any payoff in individually rational payoff set can be sustained as subgame perfect equilibrium if discount factor is sufficiently close to 1
- Constructing appropriate equilibrium strategies often involves combination of cooperative play and credible punishment threats
- Example: Using grim trigger strategies to support cooperation in prisoner's dilemma
- Example: Employing optimal penal codes to minimize punishment phase length
- Folk Theorem implications for understanding repeated games
- Multiplicity of equilibria in repeated games
- Potential for cooperation in long-term relationships
- Importance of patience and long-term thinking in achieving efficient outcomes
- Applications of Folk Theorem in various fields
- Industrial organization (analyzing collusion in oligopolies)
- International relations (explaining cooperation among nations)
- Labor economics (modeling employer-employee relationships)