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⚙️AP Physics C: Mechanics (2025) Unit 1 Review

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1.3 Representing Motion

⚙️AP Physics C: Mechanics (2025)
Unit 1 Review

1.3 Representing Motion

Written by the Fiveable Content Team • Last updated September 2025
Verified for the 2026 exam
Verified for the 2026 examWritten by the Fiveable Content Team • Last updated September 2025
⚙️AP Physics C: Mechanics (2025)
Unit & Topic Study Guides
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Representing motion is all about describing how objects move through space and time. We use diagrams, graphs, and equations to visualize and calculate an object's position, velocity, and acceleration as they change over time. These representations help us analyze and predict the behavior of moving objects in various scenarios.

Kinematic equations serve as powerful tools that help us predict motion when acceleration is constant. They connect the dots between position, velocity, acceleration, and time. Similarly, motion graphs provide visual insights into these relationships, allowing us to interpret physical motion through mathematical curves. Near Earth's surface, objects fall with a constant downward acceleration of about 10 m/s², which simplifies many physics problems.

Object Motion Representations

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Representation Methods

Motion can be represented in multiple complementary ways, each offering unique insights into how objects move:

  • Visual representations include motion diagrams (showing object positions at equal time intervals), figures (illustrating trajectories), and graphs (plotting motion variables against time) 📊
  • Mathematical representations use equations to precisely describe relationships between position, velocity, acceleration, and time
  • Verbal descriptions provide narrative explanations of motion, often highlighting key events or transitions during movement

These different representation methods work together to give us a complete understanding of an object's motion from different perspectives.

Kinematic Equations

When an object moves with constant acceleration, its motion follows predictable patterns that can be described with three fundamental equations. These equations are powerful because they connect all the key variables of motion.

The three key kinematic equations for constant acceleration in one dimension are:

  • vx=vx0+axtv_{x}=v_{x0}+a_{x}t This equation calculates the final velocity at any time based on the initial velocity and acceleration. It shows how velocity changes linearly with time when acceleration is constant.

  • x=x0+vx0t+12axt2x=x_{0}+v_{x0}t+\frac{1}{2}a_{x}t^{2} This position equation determines where an object will be at any time. The quadratic term reveals how position changes non-linearly when acceleration is present.

  • vx2=vx02+2ax(xx0)v_{x}^{2}=v_{x0}^{2}+2a_{x}(x-x_{0}) This equation relates velocity directly to position, allowing us to find velocity without explicitly using time. It's particularly useful when time information is unavailable.

While these equations are written for motion along the x-axis, they can be applied to motion along any single dimension by substituting the appropriate variables (y for vertical motion, for example).

Gravitational Acceleration

Objects falling near Earth's surface experience a remarkably consistent acceleration:

  • The acceleration due to gravity is directed downward toward Earth's center
  • This acceleration remains essentially constant for objects near Earth's surface
  • For AP Physics C calculations, we use ag=g10 m/s2a_{g}=g \approx 10\mathrm{~m}/\mathrm{s}^{2} 🌎

This constant acceleration simplifies calculations for projectile motion and falling objects, as we can apply the kinematic equations directly with ay=ga_y = -g.

🚫 Boundary Statement

For all situations requiring a numerical value for gg on the exam, use g10 m/s2g \approx 10 \mathrm{~m} / \mathrm{s}^{2}. Students will not be penalized for correctly using the more precise commonly accepted values of g=9.81 m/s2g=9.81 \mathrm{~m} / \mathrm{s}^{2} or g=9.8 m/s2g=9.8 \mathrm{~m} / \mathrm{s}^{2}.

Motion Graphs

Motion graphs provide visual representations of how position, velocity, and acceleration change over time. They reveal important relationships between these quantities and allow us to analyze motion patterns.

Position-time graphs show where an object is at each moment:

  • The slope of a tangent line at any point equals the instantaneous velocity
  • Mathematically expressed as vx=dxdtv_{x}=\frac{dx}{dt}
  • A horizontal line indicates the object is stationary
  • A straight sloped line indicates constant velocity

Velocity-time graphs show how fast an object is moving at each moment:

  • The slope of a tangent line at any point equals the instantaneous acceleration
  • Mathematically expressed as ax=dvxdta_{x}=\frac{dv_x}{dt}
  • A horizontal line indicates constant velocity (zero acceleration)
  • The area under the curve between two time points equals the displacement during that interval
  • This area relationship is expressed as Δx=t1t2vx(t)dt\Delta x=\int_{t_{1}}^{t_{2}}v_{x}(t)dt

Acceleration-time graphs show how the velocity changes at each moment:

  • The area under the curve between two time points equals the change in velocity during that interval
  • This relationship is expressed as Δvx=t1t2ax(t)dt\Delta v_{x}=\int_{t_{1}}^{t_{2}}a_{x}(t)dt
  • A horizontal line indicates constant acceleration

Understanding these graphical relationships allows us to extract complete motion information even when given just one type of motion graph.

Practice Problem 1: Kinematic Equations

A car accelerates uniformly from rest at 3.0 m/s² for 8.0 seconds. How far does the car travel during this time?

Solution: Since the car starts from rest, we have initial velocity vx0=0v_{x0} = 0 m/s. We need to find the displacement, so we'll use the position kinematic equation:

x=x0+vx0t+12axt2x = x_0 + v_{x0}t + \frac{1}{2}a_x t^2

Let's set the initial position x0=0x_0 = 0 for simplicity:

x=0+0×8.0+12×3.0×(8.0)2x = 0 + 0 \times 8.0 + \frac{1}{2} \times 3.0 \times (8.0)^2

x=12×3.0×64x = \frac{1}{2} \times 3.0 \times 64

x=96x = 96 meters

Therefore, the car travels 96 meters during the 8.0 seconds of acceleration.

Practice Problem 2: Motion Graphs

A velocity-time graph shows a line with a slope of -2.0 m/s² starting from 15 m/s at t = 0 s. At what time will the object come to a stop?

Solution: The slope of the velocity-time graph represents acceleration. In this case, the acceleration is constant at -2.0 m/s² (negative indicates deceleration). The initial velocity is 15 m/s.

To find when the object stops, we need to determine when velocity equals zero. Using the velocity kinematic equation:

vx=vx0+axtv_x = v_{x0} + a_x t

Substituting the given values: 0=15+(2.0)t0 = 15 + (-2.0)t

Solving for t: 2.0t=152.0t = 15 t=7.5t = 7.5 seconds

Therefore, the object will come to a stop 7.5 seconds after it begins decelerating.

Practice Problem 3: Gravitational Acceleration

A stone is thrown vertically upward with an initial velocity of 20 m/s. How high will it go before it begins to fall back down?

Solution: At the maximum height, the vertical velocity will be zero. We can use the third kinematic equation to find the height without needing the time:

vy2=vy02+2ay(yy0)v_y^2 = v_{y0}^2 + 2a_y(y - y_0)

At the highest point, vy=0v_y = 0 m/s. The initial velocity vy0=20v_{y0} = 20 m/s, and the acceleration due to gravity is ay=g=10a_y = -g = -10 m/s². Setting y0=0y_0 = 0 as the starting position:

02=202+2(10)(y0)0^2 = 20^2 + 2(-10)(y - 0)

0=40020y0 = 400 - 20y

20y=40020y = 400 y=20y = 20 meters

Therefore, the stone will reach a maximum height of 20 meters before beginning to fall back down.

Frequently Asked Questions

What's the difference between position, velocity, and acceleration?

Position, velocity, and acceleration are three linked ways to describe motion. - Position x(t): where an object is along a chosen axis at time t (can be shown in a motion diagram, equation, or x vs t graph). - Velocity vx(t): the rate of change of position—instantaneous velocity is dx/dt and equals the slope of the tangent on an x vs t graph. For constant acceleration use vx = vx0 + a t. Velocity tells you speed and direction (signed). - Acceleration ax(t): the rate of change of velocity—instantaneous acceleration is dvx/dt and equals the slope of the tangent on a v vs t graph. For constant acceleration a, use the three kinematic equations in the CED (vx = vx0 + a t; x = x0 + vx0 t + ½ a t^2; vx^2 = vx0^2 + 2a(x – x0)). Useful graph facts: area under v(t) = displacement (Δx = ∫ v dt); area under a(t) = change in velocity (Δv = ∫ a dt). For more review and AP-aligned practice, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16), the Unit 1 overview (https://library.fiveable.me/ap-physics-c-mechanics/unit-1), and 1000+ practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).

How do I know which kinematic equation to use for a problem?

Start by listing what you know (v0, v, x0, x, a, t) and what you need. Check the CED condition: the three kinematic equations apply only for constant (uniform) acceleration: - v = v0 + a t - x = x0 + v0 t + ½ a t² - v² = v0² + 2 a (x − x0) Pick the equation that doesn’t introduce any unknowns you don’t have. Quick rules of thumb: - If time t is known (or asked for) and you need v → use v = v0 + a t. - If displacement x (or x − x0) and a are known but t isn’t → use v² = v0² + 2 a Δx. - If you need displacement and you know t → use x = x0 + v0 t + ½ a t². If acceleration isn’t constant, don’t use these—use graphs/derivatives or integrals (v = dx/dt, Δx = ∫ v dt, Δv = ∫ a dt). For free-fall near Earth use g ≈ 10 m/s² on the AP exam. For extra practice and quick reminders, check the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and the unit practice set (https://library.fiveable.me/practice/ap-physics-c-mechanics).

What does it mean when the slope of a position vs time graph is the velocity?

When you say “the slope of a position vs. time graph is the velocity,” you mean the rate at which position changes with time: v_x = dx/dt (CED 1.3.A.4.i). Concretely, at any point the instantaneous velocity equals the slope of the tangent line to the x(t) curve there. If the position graph is a straight line, the slope is constant → constant velocity; a steeper slope means a larger speed. A positive slope means motion in the +x direction, negative slope means motion in the −x direction. If the slope is changing (the position curve is curved), velocity is changing → there’s acceleration (CED 1.3.A.4.ii). You use this on the exam to translate between representations (graphs ↔ equations) and to find displacement (area under v(t)) per Topic 1.3. For a quick refresher, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).

I'm confused about motion diagrams - how do I draw them correctly?

Think of a motion diagram as a snapshot sequence that shows position, velocity, and acceleration at equal time steps. How to draw one (step-by-step): 1. Pick equal time intervals Δt and draw a dot for the object’s position at each time (more dots = longer time covered). 2. Spacing of dots shows speed: equal spacing → constant speed; increasing spacing → speeding up; decreasing → slowing down. 3. At each dot add a short arrow for velocity (vx) tangent to motion; length ∝ speed and direction shows sign. 4. Show acceleration (ax) with separate arrows: if acceleration is constant, the velocity arrows change by the same vector each Δt (length increases or decreases uniformly). For constant ax, v = v0 + a t and arrow-length changes reflect that. 5. Label times (t0, t1, …), and note signs (+/−). If it’s free fall use ag ≈ 10 m/s^2 downward. 6. Use the diagram to check graphs: position slope = velocity, velocity slope = acceleration (CED 1.3.A.4). For practice and AP-style translation between representations, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and try problems at (https://library.fiveable.me/practice/ap-physics-c-mechanics). These diagrams often appear on Translation Between Representations FRQs, so practice converting between dots/arrows and x(t), v(t), a(t).

Why is gravity always 10 m/s² downward near Earth's surface?

Because near Earth’s surface the dominant force on free objects is gravity from Earth, they accelerate toward Earth’s center. Newton’s law gives g = GM/r^2 (G and M are constants, r ≈ Earth’s radius), which evaluates to about 9.81 m/s^2. For AP problems we round that to g ≈ 10 m/s^2 (the CED explicitly allows this), so you’ll see “10 m/s^2 downward” used in kinematic equations like vx = vx0 + ax t and x = x0 + vx0 t + ½ a t^2. “Downward” just means the acceleration vector points toward Earth’s center; the sign in your equations depends on your chosen coordinate (take down as negative or positive consistently). g is effectively constant for most classroom problems because the change in r is tiny compared to Earth’s radius; it does vary slightly with altitude and latitude, but those differences aren’t tested on the AP. For a quick review, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and more practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).

Can someone explain how to find displacement from a velocity vs time graph?

Displacement from a v(t) graph = the area under the velocity curve between t1 and t2 (CED 1.3.A.4.iii). Mathematically Δx = ∫t1^t2 v(t) dt. Practically: - If v is constant: area = v·Δt (rectangle). Example: v = 3 m/s for 4 s → Δx = 12 m. - If v changes linearly: split into simple shapes (triangles/trapezoids). Triangle area = 1/2·base·height; trapezoid = (sum of parallel sides/2)·base. - If v goes negative, area below the time-axis counts negative (returns toward negative x). - For smooth curves, approximate by many small rectangles (Riemann sum) or compute the definite integral exactly when you have v(t). This idea is tested on the AP exam (Topic 1.3, representing motion). For more examples and practice, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and hundreds of practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).

What's the difference between instantaneous velocity and average velocity?

Average velocity = total displacement divided by total time: v_avg = Δx/Δt. It’s a single number that tells you how far and in what direction the object moved per unit time over an interval (useful on the exam for kinematics problems that give start & end positions). Instantaneous velocity is the object’s velocity at one specific moment. Mathematically v(t) = dx/dt and graphically it’s the slope of the tangent line to an x vs. t graph at that time. For constant acceleration you can use v = v0 + a t to get instantaneous v at a given t. Quick tips for AP Physics C: on position–time graphs find instantaneous v with a tangent (CED 1.3.A.4.i), use Δx = ∫ v dt for displacement (CED 1.3.A.4.iii), and remember average vs. instantaneous answers often show up in Translation Between Representations questions. For a focused review, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and more practice problems at (https://library.fiveable.me/practice/ap-physics-c-mechanics).

How do I read acceleration from a velocity vs time graph?

Read acceleration off a v vs t graph by finding the slope. Instantaneous acceleration ax(t) = dv/dt, so: - If the v(t) curve is a straight line, the acceleration is constant and equal to that line’s slope: a = (change in v)/(change in t). Example: v goes 2 → 8 m/s in 3 s → a = (8−2)/3 = 2 m/s^2. - If the curve isn’t a straight line, draw a tangent at the time you want and find its slope (rise/run) to get the instantaneous a. - Sign matters: positive slope → acceleration in the positive direction; negative slope → acceleration opposite the positive direction. - Also remember area under an a vs t curve gives Δv, and area under v vs t gives displacement (CED 1.3.A.4). For more practice and AP-aligned review, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and lots of practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).

I don't understand why the area under a curve gives displacement - can someone explain this?

Think of velocity as how fast position changes: v_x = dx/dt (CED 1.3.A.4.i). Rearranging gives dx = v_x(t) dt. If you add up all those tiny position changes from t1 to t2 you get total displacement: Δx = ∫_{t1}^{t2} v_x(t) dt (CED 1.3.A.4.iii). That integral is exactly the “area under the velocity–time curve.” Intuition: for constant velocity the graph is a rectangle (v·Δt)—easy to see that area equals displacement. For non-constant v, slice the time interval into lots of tiny pieces where v is almost constant; each slice’s area (v·Δt) is a tiny displacement. Summing all slices and taking the limit gives the integral. On the exam you can use geometry for simple shapes or the integral/kinematic equations for general motion (see 1.3.A.2 and 1.3.A.4). For practice, try problems on the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and more practice at (https://library.fiveable.me/practice/ap-physics-c-mechanics).

What happens to the kinematic equations when acceleration is zero?

If a = 0 (no acceleration, constant velocity), the constant-acceleration kinematic equations simplify: - v = v0 + a t → v = v0 (velocity is constant). - x = x0 + v0 t + ½ a t^2 → x = x0 + v0 t (position changes linearly with time). - v^2 = v0^2 + 2a(x − x0) → v^2 = v0^2 (gives no new info about x when a = 0). Graphically: x vs. t is a straight line (slope = v0), v vs. t is a horizontal line at v0, and a vs. t is the horizontal axis at zero. Using calculus/area language from the CED: Δx = ∫ v(t) dt = v0 t and Δv = ∫ a(t) dt = 0. These are exactly the uniform (zero-acceleration) motion relations you should use on AP problems in Topic 1.3. For a quick refresher, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and more practice at (https://library.fiveable.me/practice/ap-physics-c-mechanics).

How do I know if an object is speeding up or slowing down from looking at graphs?

Quick rule: speeding up vs slowing down depends on velocity and acceleration directions. - From a velocity–time graph: look at the slope (the acceleration). If velocity and acceleration have the same sign, the object speeds up; if they have opposite signs, it slows down. Example: v = +3 m/s and a = +2 m/s^2 → speeding up; v = +3 m/s and a = −2 m/s^2 → slowing down. (Use ax = dv/dt from the CED.) - From a position–time graph: the slope is velocity. If the slope is getting steeper in the same direction (more positive or more negative) the object is speeding up; if the slope flattens toward zero the object is slowing down. Instantaneous velocity = tangent slope (CED 1.3.A.4.i). - From an acceleration–time graph: the area under a(t) gives Δv (CED 1.3.A.4.iv). If the area adds velocity in the same direction as current v, speed increases; if it subtracts, speed decreases. These are core AP CED ideas (use v = dx/dt and a = dv/dt). For a quick refresher and examples, check the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and try problems from the unit practice set (https://library.fiveable.me/practice/ap-physics-c-mechanics).

Why do we use calculus notation like dx/dt for velocity in physics?

We write velocity as dx/dt because velocity is the instantaneous rate of change of position with time. dx/dt is the calculus way to say “how fast x changes at this exact moment”—geometrically it’s the slope of the tangent line on an x vs. t graph (CED 1.3.A.4.i). For constant acceleration you can use the kinematic formulas, but those are special-case algebraic results; dx/dt lets you handle any motion (non-uniform speed) and leads naturally to ax = dv/dt and the area/Integral relationships (Δx = ∫ v dt, Δv = ∫ a dt) in the CED (1.3.A.4.iii–iv). On the AP exam you’ll be expected to translate between graphs, equations, and tangents/areas (Topic 1.3). For a clear review, see the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and use the AP practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics) to get comfortable with slopes and integrals.

What's the difference between distance and displacement in motion problems?

Distance is a scalar: it’s the total path length an object travels (always ≥ 0). Displacement is a vector: it’s the change in position from start to finish, Δx = xfinal − xinitial, with sign and direction. For straight-line motion displacement can be smaller than (or equal to) distance if the object reverses direction. On the AP C: Mechanics exam you must use displacement when relating position, velocity, and acceleration (v = dx/dt, Δx = ∫ v dt) and in kinematic equations for constant acceleration (e.g., x = x0 + v0 t + ½ a t²). Graphically, area under a v–t curve gives displacement, not distance—if the velocity changes sign you’d take separate positive areas to get total distance. If you want quick practice, review Topic 1.3’s study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and try problems from the Unit 1 page (https://library.fiveable.me/ap-physics-c-mechanics/unit-1) or the practice set (https://library.fiveable.me/practice/ap-physics-c-mechanics).

I missed the lab on motion graphs - how do position, velocity, and acceleration graphs relate to each other?

Position, velocity, and acceleration graphs are just three ways of showing the same motion—they’re related by slopes (derivatives) and areas (integrals). - Velocity = slope of x(t). So where x(t) is flat, v = 0; where x(t) is steep positive, v > 0. Instantaneous v = dx/dt (CED 1.3.A.4.i). - Acceleration = slope of v(t). So constant a shows up as a straight line in v(t); instantaneous a = dv/dt (CED 1.3.A.4.ii). - Displacement = area under v(t) between t1 and t2: Δx = ∫ v dt (CED 1.3.A.4.iii). - Change in velocity = area under a(t): Δv = ∫ a dt (CED 1.3.A.4.iv). Quick examples: constant acceleration (a = constant) → x(t) is a parabola x = x0 + v0 t + ½ a t^2, v(t) is a line v = v0 + a t, a(t) is a horizontal line. For free fall use g ≈ 10 m/s^2. These graphs and translations are exactly the Translation Between Representations skills tested on the exam (see Topic 1.3 study guide: https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16). For extra practice, hundreds of problems are at (https://library.fiveable.me/practice/ap-physics-c-mechanics).

How do I solve projectile motion problems using these kinematic equations?

Treat projectile motion as two independent 1-D motions: horizontal (x) and vertical (y). Use the constant-acceleration kinematic equations separately for each axis from the CED. Steps: 1. Split the initial velocity: v_x0 = v0 cosθ, v_y0 = v0 sinθ. 2. Use a_x = 0 and a_y = −g (use g ≈ 10 m/s^2 on AP problems). Apply: - x = x0 + v_x0 t (or x = x0 + v_x0 t + ½ a_x t^2 but a_x=0) - y = y0 + v_y0 t − ½ g t^2 - v_y = v_y0 − g t (or v_y^2 = v_y0^2 − 2g(y−y0) when you need height/time without t) 3. Solve the vertical equation for time(s) t of interest (e.g., when y = 0 for range), then plug that t into the horizontal equation to get range or x-position. 4. For max height set v_y = 0 and use v_y^2 relation or solve t = v_y0/g and plug into y. 5. Check signs and units; sketch motion/velocity-time graphs to verify (CED 1.3.A.4). Want worked examples and timed practice? See the Topic 1.3 study guide (https://library.fiveable.me/ap-physics-c-mechanics/unit-1/3-representing-motion/study-guide/ZIECLULiWCrBlX16) and hundreds of practice problems (https://library.fiveable.me/practice/ap-physics-c-mechanics).