Punishment is a process that decreases the likelihood of a behavior recurring by applying an unpleasant stimulus following the behavior.
Think of punishment like getting a speeding ticket. If you drive over the speed limit (the behavior), you might get a ticket (unpleasant stimulus). This makes it less likely that you'll speed in the future because you want to avoid another ticket.
Operant Conditioning: A type of learning where behavior is controlled by consequences. Punishment is one form of consequence used in operant conditioning.
Aversive Stimulus: An unpleasant event or object that is applied after the behavior, often used as part of punishment.
Discipline: The practice of training people to obey rules or a code of behavior, often using punishment to correct disobedience.
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