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Behaviors

Definition

Behaviors in programming refer to the actions or operations performed by an object or entity within a computer program.

Analogy

Imagine behaviors as different dance moves. Each move represents a specific action that an object can perform. Just like how dancers have their own unique set of moves, objects in programming have their own set of behaviors.

Related terms

Methods: Methods are functions associated with objects that define their behaviors.

Classes: Classes are blueprints for creating objects, defining their properties (attributes), and specifying their behaviors (methods).

Algorithms: Algorithms are step-by-step procedures or sets of rules used to solve problems or accomplish tasks in programming.

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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.