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Object-oriented programming (OOP)

Definition

Object-oriented programming is a programming paradigm that organizes code into objects, which are instances of classes. It emphasizes the use of objects to represent real-world entities and their interactions.

Analogy

Think of object-oriented programming like building with Lego blocks. Each Lego block represents an object, and you can combine different blocks to create complex structures. Similarly, in OOP, you can create objects from classes and combine them to build sophisticated programs.

Related terms

Abstraction: Abstraction is the process of simplifying complex systems by focusing on essential features while hiding unnecessary details. It allows programmers to work with high-level concepts without worrying about implementation specifics.

Encapsulation: Encapsulation refers to the bundling of data and methods within a class, where the data is hidden from external access. It ensures that an object's internal state remains consistent by controlling how it can be accessed or modified.

Inheritance: Inheritance is a mechanism in OOP that allows one class (child or derived class) to inherit properties and behaviors from another class (parent or base class). It promotes code reuse and hierarchical organization of classes.



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© 2024 Fiveable Inc. All rights reserved.

AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.