The object class is a blueprint or template for creating objects in object-oriented programming. It defines the properties and behaviors that an object of that class will have.
Think of the object class as a cookie cutter. Just like how a cookie cutter shapes dough into cookies with specific shapes, the object class shapes data into objects with specific properties and behaviors.
Inheritance: Inheritance is when one class inherits the properties and behaviors of another class. For example, a "Car" class can inherit from a more general "Vehicle" class.
Encapsulation: Encapsulation is the bundling of data and methods within an object. It allows for better organization and control over access to the data.
Polymorphism: Polymorphism refers to the ability of an object to take on many forms. It allows different classes to be used interchangeably through inheritance or interfaces.
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